PA 6 Ray Casting
- PA6 Ray Casting is due on Nov 25, 11:59pm
- Code:
cs451-PA6.7z Δ- Revision:
cs451-PA6-v2.7z Δ(updated on Nov 15) - Revision: cs451-PA6-v3.7z Δ (updated on Nov 19)
- Revision:
- Solution: cs451-PA6-solution.7z Δ
- This assignment will help you deepen the understanding of the following topics
- Ray generation
- Ray-triangle Intersection
- Basic Lighting (Diffusion, Specular, Ambient, directional light, point light, spot light, etc)
- What to submit
- Your code (with everything)
- You RT file (name it cs451_pa6.rt)
- Rendered images. Make sure that you name your images as follows
- 3 images with 1, 10, 100,
1000rays per pixel- name these images cs451_pa6_0001.jpg, cs451_pa6_0010.jpg, cs451_pa6_0100.jpg,
cs451_pa6_1000.jpg
- name these images cs451_pa6_0001.jpg, cs451_pa6_0010.jpg, cs451_pa6_0100.jpg,
- 3 images with 1, 10, 100,
- README.txt file in cs451-PA6 folder with the following information
- The OS and compiler that you compile your code
- How to build your program
- Tasks that you completed
- Tasks that you started but did not complete
- Tasks that you did not start
- What are the known bugs in your code?
- How to submit
- email me (jmlien@cs.gmu.edu) and your TA (ple13@masonlive.gmu.edu) a link to all source code, images and README.txt in a file named cs451_pa6_[your last name].zip
- Please do not send us the file directly
Tasks
- Task 1 (20%): Generate rays
- Task 2 (20%): Compute Intersection between ray and the triangles
- Task 3 (20%): Determine the normal direction of the intersection point using Barycentric coordinates.
- Task 4 (15%): Determine the color of the ray via diffuse, specular and ambient lights
- Task 5 (20%): Cast shadow rays and determine if the point is inside a shadow
- Task 6 (5%): Create your own *.RT file.
Examples:
- with 1 ray per pixel
- with 30 rays per pixel